Second-hand Cars
Questions 1–10
Complete the notes below.
Write ONE WORD AND/OR A NUMBER for each answer.
Second-hand Cars
Example
Maximum price: $4300
Cars Available
Noda (silver)
- • One is broken.
Comina (white)
- • Used to belong to the
Telsta (orange)
- • It's an model.
- • Has got new
Abrada (red)
- • Only years old.
Other Information
- • Garage address: Road, Mitchell
- • Day/Time: on at 9:30 am
- • Ask for: Smith
- • Parking available: outside the
- • What to bring: (for a test drive)
Middletown Urban Farming Scheme
Questions 11–16
Choose the correct letter, A, B or C.
The Middletown Urban Farming Scheme (MUFS)
11 Who founded the Middletown Urban Farming Scheme?
12 What was the original reason for starting the MUFS?
13 For the coming year, the MUFS will focus on recruiting members from
14 What kind of information is available from members of the MUFS committee?
15 What are provided by the MUFS for the physically disabled?
16 According to school teachers, what has been an unexpected advantage of the MUFS?
Questions 17–20
What free goods or services are offered by each of the following providers?
Choose FOUR answers from the box and select the correct letter, A–F, next to questions 17–20.
Walking and Creativity Research
Questions 21–26
Choose the correct letter, A, B or C.
Research on the effect of walking on creativity
21 Daniel mentions the research about walking and creativity to Katie because
22 In the experiments, researchers compared participants' creativity when walking and when
23 Daniel says that in each experiment, there was a different
24 Daniel thinks the experiment with words is
25 What is Katie and Daniel's attitude to the experiment on focused thinking?
26 Katie thinks that the best way forward is to consider
Questions 27–30
What is the main physical benefit of each of the following walking situations?
Choose FOUR answers from the box and select the correct letter, A–G, next to questions 27–30.
Gamification
Questions 31–40
Complete the notes below.
Write ONE WORD ONLY for each answer.
Gamification
What is it?
- • The use of gaming techniques in non-game situations
- • In business, it is frequently used for
- • Uses people's desire to win a reward
- • Not a new idea, e.g. incentive schemes were first used by
Uses
- • To get online quickly
- • To persuade people to change their
- • For training purposes, e.g. simulators used by and town planners
Successful examples
Official campaigns
- • Australian government: to encourage people to more
- • Overseas local authority: to reward drivers for not speeding
Health
- • a staircase at a station that worked like a
- • a game that helps recovery when old people hurt their in a fall
Things to consider
- • It's important for gamification to be
- • Need to think about the laws regarding